![]() It exists because it was there in Breath of the Wild.įenyx wields a massive hammer in Immortals Fenyx Risingįor all my harping regarding the similarities, Immortals Fenyx Rising brings its own ideas to the table. Sure, you can eat a blue mushroom to restore your stamina, but gliding's connection to stamina has no logical bearing. It's an understandable inclusion in the climbing department, or in Link's case as he is literally holding onto the glider, but it makes no sense for Fenyx, because the Wings of Diadalos spring out of a futuristic gadget attached to their back. But because Breath of the Wild had a stamina meter for Link, Immortals Fenyx Rising has one too. In Assassin's Creed games, you can climb up mountains and structures without having to worry about stamina. In fact, there is so much copying going on that some Immortals Fenyx Rising fundamentals go against Ubisoft's own established ideas. Fenyx too can tame wild horses and then summon them at any time. And just like Link's Magnesis ability, Fenyx too can also lift up nearby objects thanks to Herakles' Strength. Fenyx - pronounced as “phoenix” - has the Wings of Diadalos that allow them to glide, as with Link's glider. Like Breath of the Wild, Immortals Fenyx Rising is set in an open world that has at its centre the villain's massive lair, replete with red smoke. It's not the first one either, as the free-to-play Chinese title Genshin Impact beat it to the punch by a couple of months. Ubisoft Quebec - the Canadian studio best known for Assassin's Creed Odyssey - is here to throw its hat into the ring with Immortals Fenyx Rising. Given those numbers, it was only natural that other studios would come to copy its ingredients, in an attempt to serve the audience that doesn't own the Switch or its predecessor, the Nintendo Wii U. Nintendo's gamble paid off, and as of September, Breath of the Wild has sold over 20 million copies. It was all the more special for how Breath of the Wild was a departure from the Zelda way of doing things, introducing voice acting to the franchise, and encouraging a freer approach to its massive open world. Just give us more of the same or if you're feeling brave and want to change things: don't hire people stupid enough to think those mechanics are any good.Immortals Fenyx Rising is a next generation title from Ubisoft that draws a lot of inspiration from 2017's Nintendo Switch launch title, The Legend of Zelda: Breath of the Wild, considered one of the best video games of all time. The funnies thing is that this DLC would be a 10/10 by one simple change: remove all the changes you did, make Fenyx the main character, done. In many battles, camera is an enemy more difficult than most bosses. When you die, you go back to the last save you made.Ĭombat is often extremely annoying. There was no path to take so that I'm not flooded with golden bar enemies, yet my skillset was barely enough to take them. Zero information on why I can't unlock it, the button was simply greyed out.Įnemy level spired up way too soon in my opinion. In one case it turns out that there's a punchline made during the unlocking so the thing was locked until the required events took place. ![]() Some things are locked with zero explanation. At least you'll find many on the way but if by some bad luck you run out, you'll have to search for one before you can save your game. You have to save manually at an altar and you have to pay a fig to do that. Wanna know why it never cought up? Because it's a stupid idea. Remember when only saving your game manually was a thing? Me neither. ![]() No more stun bars so your weapons now boil down to slightly faster and slightly slower. Isometric camera does not allow looking up. Cons: every change those idiots made is for the worst.
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